Answers Boards Community Contribute Games What’s New. Where is the Fallout.ini file? Fallout 3 PC. PlayStation 3 Xbox 360. One starts the game, ones the security catalog *doubt its pasted into there.* and the others a cgf file which apparently i have to download something to work with. An updated Fallout: New Vegas modding guide (12 February 2017) By Matt, August 18. Download version 2.3.1 (IMPORTANT! New Vegas Redesigned 3 will not work with any other version of FCO!) and run the installer. FOV MUST be set at 75 in the Fallout and FalloutPrefs.INI files by using Mod Organiser's INI editor.
- Fallout New Vegas Ini File Download
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- Fallout New Vegas Ini File Download Manager
New Vegas Stutter Remover is a mod for Fallout: New Vegas, created by SkyRanger-1.
Description:
This plugin makes Fallout: New Vegas not 'stutter' as much, and generally feel smoother or perform better. It prevents or mitigates a number of issues related to stuttering and framerates, and can reduce the frequency of stutter related crashes.
Download New Vegas Script Extender; Install the New Vegas Script Extender according to the ReadMe file found in the archive you just downloaded. Install 4GB Fallout New Vegas. Create a shortcut to fnv4gb.exe in your Fallout NV folder and add -SteamAppId 22490 as a launch parameter. The shortcut should now resemble. Nov 22, 2010. Its the Fallout_default.ini file for fallout new vegas.thank-you to whoever can help me out. Fallout_default.rar 6.94KB 7467 downloads. Download Game Gratis yaitu Fallout 1 New Vegas Games PC Full Version tentunya file di update di Google Drive supaya download lebih kencang dan cepat. Games setup ini untuk Windows dan tutorial cara installnya sangat mudah saya sudah coba di Windows 7 64 Bit berjalan dengan lancar.
Note however that this is not a substitute for other problems. For instance if you get major stuttering because of sound driver or sound hardware issues, this might help but Silent Feet would be likely to help more.
Instructions:
Installation:
note 1: with 4.1.31 and later versions it should now support installation with the Nexus Mod Manager, replacing steps 1 through 3 here.
note 2: with 4.1.33, NVSR now includes source code for itself in the 'src' folder. You can ignore that, it's probably useless to you.
1. Go to your Data folder, and create in it a new fold named NVSE. Now go in to that folder and create a new folder inside of it named Plugins. You can create a new folder by right-clicking inside of an old one and selecting 'New', then selecting 'Folder'. If you already had such a path that's fine too.
2. Make sure that the file sr_New_Vegas_Stutter_Remover.dll from the zip ends up in Data/NVSE/Plugins (the Plugins folder you created in step #1 above).
3. If you have an old ini file for the Stutter Remover then either overwrite it with one that came with the new version or delete it so that the Stutter Remover will generate a new one with the new default settings. If you deleted the ini, then run the game so that the Stutter Remover will generate a new ini with the new default settings.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Fallout: New Vegas - NVAC - New Vegas Anti Crash v.7.5.1.0 | mod | 108.1 KB | 12/18/2016 | 6.7K | 197 |
Fallout: New Vegas - Willow - A Better Companion Experience v.1.10 | mod | 205 MB | 5/13/2016 | 8.4K | 119 |
Fallout: New Vegas - Fallout Mod Manager (FOMM) v.0.14.11.12 | mod | 1.6 MB | 5/13/2016 | 7.7K | 116 |
Fallout: New Vegas - Project Nevada v.2.5 | mod | 145.2 MB | 2/21/2016 | 8.7K | 76 |
Fallout: New Vegas - NMC's Texture Pack For New Vegas Large v.1.0 | mod | 3272.4 MB | 3/30/2014 | 22.7K | 73 |
Fallout: New Vegas - New Vegas Script Extender v.5.1b4 | mod | 1.5 MB | 3/11/2018 | 18.7K | 70 |
Fallout: New Vegas - ENBSeries v.0.278 | mod | 1.9 MB | 3/31/2014 | 10.2K | 61 |
Fallout: New Vegas - New Vegas Co-Op v.1.1 | mod | 3.5 KB | 3/19/2018 | 1.7K | 60 |
Fallout: New Vegas - Fallout Character Overhaul v.3.01 | mod | 2.5 MB | 1/14/2016 | 7.6K | 57 |
Fallout: New Vegas - Darnified UI v.0.4 | mod | 325.6 KB | 5/18/2014 | 6.2K | 56 |
Fallout: New Vegas - JIP NVSE Plugin v.46.50 | mod | 234.2 KB | 5/28/2017 | 2.7K | 52 |
Fallout: New Vegas - Weapon Retexture Project v.1.95 | mod | 257.8 MB | 3/31/2014 | 12.2K | 47 |
Fallout: New Vegas - Fallout: New California v.2.13 beta | mod | 7111.9 MB | 1/13/2019 | 984 | 47 |
Fallout: New Vegas - Project Reality MkI v.5.1.HDR | mod | 158.3 MB | 5/28/2017 | 14.3K | 29 |
Fallout: New Vegas - More Perks v.2.4.6 | mod | 1.9 MB | 3/10/2016 | 2K | 28 |
Fallout: New Vegas - Realistic Movement v.1.0 | mod | 0.7 KB | 3/12/2019 | 548 | 27 |
Posted by4 years ago
Archived
A graphical and technical .ini tweaking guide to Fallout: New Vegas/3 (also applicable to Skyrim) May be useful to increase performance also.
[Mods in use in screenshots, so your results may vary]
So first of all, you're going to want to navigate to
C:Users[Insert Name]Documentsmy gamesfalloutnv
Once there, copy both falloutprefs.ini and fallout.ini (the two configuration files) and paste them to your desktop as a backup, or as I do, make a folder in documents named game backups and have a folder for each game for various files.
Now. Down to business, this could either be used to lower graphical fidelity and realism to gain performance or vice versa, so, we'll start with fallout.ini, amy of the changes made to this are going to want to be repeated in falloutprefs.ini if the setting is available. most are but not all of them.
Starting with fallout.ini here are the settings we'll cover in order of appearance (I suggest using CTRL + F in Notepad and just copy/pasting what you see here)
(these are default values)
- uGirdsToLoad=5
- bUseThreadedBlood=0
- bUseThreadedMorpher=0
- bUseThreadedParticleSystem=0
- bUseThreadedAI=0
- bDoSpecularPass=1
- bDrawShadows=0
- bUseRefractionShader=1
- fDefaultFOV=75.0000
- fLightLODRange=500
- fShadowLODRange=200
- bDoActorShadows=1
- iMaxDecalsPerFrame=10
- iActorShadowCount=4
- bDynamicWindowReflections=1
- iShadowFilter=0
- iShadowMapResolution=256
- bShadowsOnGrass=0
- bActorSelfShadowing=0
- iActorShadowCountInt=2
- iActorShadowCountExt=2
- fPipBoy1stPersonFOV=47.0
- bUseWaterHighRes=0
- bReflectExplosions=1
- bForceHighDetailReflections=0
- bForceLowDetailReflections=0
- bEnableBorderRegion=1
- bEnableTrees=1
- bForceFullLOD=0
- fSunGlareSize=800.0000
- fSunBaseSize=750.0000
- bPrecipitation=1
- iMinGrassSize=80
- bDrawShaderGrass=1
- bGrassPointLighting=0
- iMaxGrassTypesPerTexture=2
- fGrassWindMagnitudeMax=125.0000
- fGrassWindMagnitudeMin=5.0000
- fGrassMaxStartFadeRange=7000.0
- fGrassDefaultStartFadeDistance=3500.0
- fGrassFadeRange=1000.0
- fRenderedTerminalFOV=0.15
- uMaxDecalCount=100
The Following are only found in falloutprefs.ini
- fBlockLoadDistanceLow=50000
- fTreeLoadDistance=40000
- fSplitDistanceMult=1.5
- iShadowMapResolution=1024
- fDecalLOD2=1500.0000
- iWaterReflectWidth=1024
- iWaterReflectHeight=1024
- fSpecularLODStartFade=2000
- fLightLODStartFade=3500
- fShadowLODStartFade=1000
Okay, so let's break this down into sections to help understand what's going on.
uGridsToLoad=5, this basically increases the level of detail in the distance outside of your current grid. I recommend setting this to around 7-9 (always in odd steps 5,7,9,11 etc.) , tweak it to your own liking. A bit of an fps hit if you go too high though. (if this isn't in your .ini you can simply add it, beneath uGridDistantCount should be fine)
[Here's a comparison] (http://i.imgur.com/XaS9FfQ.jpg?1) and bear in mind this is with default ini settings for everything else.
bForceFullLOD=0 If set to =1, this variable increases the visible number of bushes, especially in the distance. The performance impact is minor, so if you want a bit of additional foliage in the game world, enable this setting
bEnableBorderRegion=1 This variable is pretty self explanatory, if set to 0 it removes this invisible pesky barriers in terrain.
fBlockLoadDistanceLow=50000
fTreeLoadDistance=40000
(falloutprefs.ini only)
These variables change the load distance of trees and buildings, doesn't have much of an effect on fps as they're not fully rendered 3D objects although it increases realism significantly, set these pretty high if you please e.g 500000
[Threading]
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
bMultiThreadAudio=0
iNumHavokThreads=5
Basiacally just find these variables and set them to what you see here, not a huge boost in performance but definitely helps and reduces crashes. Definitely don't set bMultiThreadAudio to 1, never.
bDoSpecularPass=1
If set to =0, removes the shiny effect on most surfaces for performance increase
bUseRefractionShader=1
This setting controls the shimmery/invisibility effect sometimes used in the game. Setting it to =0 can noticeably boost FPS in areas where this effect is used. Obviously setting this to 0 may increase difficulty when fighting nightkin etc.
![Mac Mac](https://4.bp.blogspot.com/-HHsJERvgJjk/Vzb62wWrh2I/AAAAAAAAAb8/1cNYfYYmIiY0miwM7_9U73aer_H0scldwCLcB/s1600/Fallout-New-Vegas-Download-Free-tasikgame.com-.jpg)
bDynamicWindowReflections=1 This one is pretty obvious, setting it to 0 removes dynamic window reflections for FPS boost.
iMaxDecalsPerFrame=10 This value determines the maximum number of decals (mainly blood splatters on the ground) visible on screen at any time. It is the same as the 'Decal Cap' Launcher setting
fDecalLOD2=1500.0000 This variables does have a very noticeable impact on decals. The lower the value for this setting, there will effectively be less decals shown. For example if you set it to =0, no blood splatters, bullet holes or scorch marks will be generated when firing your weapons. This can improve FPS during heavy combat for some people, but is obviously unrealistic.
uMaxDecals=100 This variable seems to determine how many decals will remain on screen for longer than a few seconds. It won't prevent multiple decals from being shown, but if you lower the number, additional decals above the value you set for this variable will fade out very quickly.
fLODFadeOutMultActors=15
fLODFadeOutMultObjects=15
fSpecularLODStartFade=2000
fLightLODStartFade=3500
fLODFadeOutMultItems=15
fShadowLODStartFade=1000
The variables above can all be adjusted under the View Distance tab of the Fallout Launcher options. From top to bottom above, they relate to: Actor Fade, Object Fade, Specularity Fade, Light Fade, Item Fade and Shadow Fade respectively, and are all covered in more detail in the In-Game Settings section. However here you can adjust them beyond the maximums allowed by the Launcher sliders.
[Shadows]
bDrawShadows=0
bShadowsOnGrass=0
Just set these to 1 for pretty obvious results
bActorSelfShadowing=0
This is quite a significant one, this gives the player their own shadow, even in 1st person when set to 1
[Example] (http://i.imgur.com/F9266Zy.jpg?1)
bDoActorShadows=1
You may set this to 0 to remove shadows from actors for performance increase
iShadowFilter=0 changes the filter on the shadows, i.e how fine/smooth they are, I recommend 4 for aesthetically pleasing shadows
iShadowMapResolution=256 This also increases the quality of shadows by increasing the resolution of shadow maps, I recommend 1024, although the variables you may choose from are 256,512,1024,2048.
fShadowLODRange=200 changes the level of detail of shadow at distance. e.g setting it to 500 will mean shadows are of higher quality from further distances
iActorShadowCountInt=2
iActorShadowCountExt=2
Again, pretty self explanatory. But these will change how many actor shadows are allowed but inside and out.
iMinGrassSize=80 Changing this setting will change the density or how lush grass will look, the smaller the number the smaller the grass thus making it look more lush.
[Example] (http://i.imgur.com/8Ky4UOy.jpg?1)
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
These variables control the movement of the grass under certain wind conditions, I find that 250.000 is a good setting for max and leave min at 5
[Water]
bUseWaterHighRes=0 if set to 1 forces a high resolution map for water
![New New](https://i.ytimg.com/vi/gayzoD8daIQ/hqdefault.jpg)
bForceHighDetailReflections=0
bForceLowDetailReflections=0
Have a similar effect but for the actual reflections, set low to 1 to gain oerformance and high to 1 for graphical increase.
bReflectExplosions=1 is pretty obvious, 0 for performance and 1 for realism.
fDefaultFOV=75.0000
Fallout New Vegas Ini File Download
Increasing this value will increase the default FOV for 3rd person
fDefault1stPersonFOV=55.0000
This will increase first person FOV. I find that anything above 75 turns weird, clipping etc.
Skyrim Ini File Download
bPrecipitation=1
If rain heavily effetcs your systems fps you can disable it by changing this to 0
fSunGlareSize=800.0000
fSunBaseSize=750.0000
Making these bigger will increase the size of the glare and actual sun respectively.
Sorry for not being able to finish guys, this took a while and I need to run. If this gets enough attention I'll finish covering everything and more, thanks.
Fallout New Vegas Ini File Download Manager
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